Changelog 0.0.268


 [NOTE: Some of the changes I mention here are carried over from the LAST update that I did not supply a change log for]

New Locations & Characters:

- Toft: To the far West of Ribe you can now find Korvald's home village (what is left of it anyway). Right now there is only a small emotional response to discover (and possibly a piece of gear), but in the future this location will be the starting point of a unique game path.

- Noraitha [Ribe Tavern]: Next door to Kara's blacksmith shop you will now find a new resident who has opened up a tavern to supply all the liquor you may need! 

- Inquisitors: These evil bastards have a VERY rare chance of spawning in the halls of the cathedral, and killing them has an even rarer chance of dropping the "Lantern of Persuasion". This artifact, when used, will get even the most hostile battle lady ready for the D. 

New Features:

- Offhand Items: No longer will Korvald equip major weapons in either hand, he will now hold offhand type items in his left hand and use them with (right mouse). I have made some changes to item classifications, particularly artifacts. Some (such as throwing axe/cross) are now offhand weapons. Also the old defend mechanic has been made item specific as there are now shields that can be acquired for the offhand slot.

- Combat Revamp: With the offhand changes, I have revised the attack animations for main weapons. There is a combo system being integrated for these and for now the combo attacks are visible and vary in added power and speed, but in the near future there will also be a combo counter and bigger effects for large combo chains. 

- Sex Scene Dialog: Sex scenes now have their own unique dialog that will follow the action, complete with new dialog panels that follow the actors instead of all being displayed in the bottom center of the screen! Expect the actual dialog to change over the coming weeks as I have A-D-D when it comes to the written story.

- Corruptions: When the "Lantern of Persuasion" is used on Sisters of Steel, the ensuing sex leaves them corrupted with Korvald's eldritch energies and inspires them to fight for him. For now this only lasts until you move to another scene/room, but in the future this will have a more permanent and persistent game mechanic.

- Crafting: Noraitha will assist you with mixing your own strong elixir blends. NOTE: Kara also has a crafting window for making new weapons and armor but the recipes won't become available until the next update.

- Lore: Among the tabs found in your book, there is a new one for game lore. Here you will find Korvald's observations of the various characters and enemies he discovers. NOTE: Right now these are viewable from the start of the game. I will be adding the mechanism to unlock these per each encounter in the next update.

- Arcana: Among the tabs found in your book, there is a new one for all of the discovered blessings and curses you acquire. You can enable one of each. NOTE: Right now these are available from the start of the game. I will be adding the mechanism to unlock these in the next update.

- Maps: Among the tabs found in your book, there is a new one for location maps. Major locations will show the world map, while dungeon areas will display relevant maps to aid with exploring. NOTE: Dungeon maps are very much unfinished but will eventually show player location as well as be auto created based on areas entered (as opposed to all at once).

- New weapons and armor to be discovered/dropped by enemies.

Removed Features:

- Korvald does not start the game with his drinking horn anymore. I am re-working the usage of his trusty horn with the new crafting system. In the next update he will have his horn again but only as a drinking utensil for any elixirs or just liquor in his inventory. I will be changing elixirs and booze to only be usable with the horn as well as applying a cool down to changing artifacts, forcing the player to choose between healing/buffs or other artifacts.

Files

BookOfKorvald_0.0.268.zip 237 MB
Aug 23, 2020

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